Strikeout

Strikeout is one of the nine Generals of Vice that form the Blasphemous Seven. He sometimes works as the group's Advisor, as well as one of its Soul Collectors and the overseer of the Factory of Avarice.

His Sin is Avaritia (Greed).

Appearance
Strikeout appears as an oddly organic Elephant mascot being wearing an overall traditional Baseball uniform.

He wears a cap saying "A's", a dirty baseball Jersey with lettering saying "STRIKE THREE" in his upper chest, with smaller "00" numbering in the right lower area, along with stained shorts and shoes.

He wears a belt which has the name Mammon engraved in rough letters in it's buckle, and chains in his wrists. He has a relatively large Baseball lodged in the right side of his head, and features blank, baggy eyes.

His fingers seem to be extremely skinny and unusually long, with sharp ends and no nails. Multiple bits of his body have gone much skinnier than they should be, nearly showing bone underneath.

Personality
Strikeout is generally among the more serious and rational Sins in the Blasphemous Seven, although he's mostly quiet and seems overall more carefree regarding the group's plans overall due to not really caring about their goal anymore and mostly being interested in what personal benefits he himself can possibly gain from essentially experiencing Earth once again with his new abilities. He also finds humans as rather boring in comparison to the majority of the team and is mostly apathetic towards them, usually just creepily staring whenever he encounters one unless he receives orders to interact, due to finding them as boring beings he's already seen countless times before. Despite seeming mostly independent through this, Strikeout still follows the group's orders without much questioning at the end of the day.

Fitting to his Sin, however, quiet and (in comparison to the other Sins) normal as he usually is he does have a surprisingly disturbing side when it comes to things he's actually interested in, being able to fully manipulate and even murder on his own to get whatever he's interested in at the time, even seemingly getting some degree of enjoyment from doing it all. Once he gets what he wants he'll be interested in it for a long time, around a month or so before suddenly moving onto looking for another thing all over again. While this seems to be his real main motivation, it's presumed he'll be never permanently satisfied no matter what he finds or gets, always wanting something beyond what he has as part of the punishment for his Sin, Greed.

As somewhat mentioned above, Strikeout is actually legitimately smart and can help the team from time to time when it comes to planning, but he never really shows too much of this intellect or even emotions overall unless it's regarding something he wants.

Prior to Oakleaf
Like most of the Sins, Strikeout's human life, arrival in the realm of Inferno or even how he was specifically recruited into the Blasphemous Seven remains a mystery aside from the fact he's among the current team's "First Five", which means he made it in as one of its first members.

Story
TBA

Symbolism
TBA

Powers and Abilities
Strikeout has a fairly unusual main ability, he can manipulate energy and more importantly make seemingly "solid" constructs out of it, allowing him to create nearly anything this way since the objects are based on what he thinks at will when making them. He can also manipulate certain devices, which makes him very useful in the team's plan by interfering with them and spreading panic among the people.

EMR Energy Manipulation: Strikeout's main ability, which basically gives him all his other abilities. As the name suggests, he can manipulate some forms of energy that belong to the Electromagnetic Radiation type (waves that travel through the Electromagnetic Field carrying Radiant Energy) such as radio waves, microwaves, as well as Visible Light. He can affect, alter, channel and even absorb said forms of energy as long as they're close to him. Gamma Rays also seem to be included among the energy he can use, but it's much rarer for him to find sources of it.
 * EMR Energy Constructs: Strikeout's most important ability, that's almost considered his trademark one among the group. He can construct anything he imagines out of a sort of "solidified" variant of the specific EMR forms of energy mentioned above. How solid or hard (Structural Rigidity) the object depends on how Strikeout wants it to be as well. The only big limitation this ability has is the object created has to be something Strikeout has at least seen before, since while it can be something he imagines he needs a proper mental image of it to do an actually accurate projection of it.
 * EMR Energy-Fueled Flight: By generating waves out of the specific type of energy he's absorbed beforehand in his own body, Strikeout can fly. He can only reach average speeds at best while doing so, but it's presumed he can reach extremely high heights in the sky with enough energy in his body, since the same waves he creates to fly can likely protect his body from the extremely cold temperatures found above its atmospheric cloud layer.
 * Spot Teleportation: Strikeout can do "jumps" or create apertures out of absorbed EMR energy between the spot he's currently standing in and a place he thinks of, said energy aperture being of varying size. He can then travel through it and emerge at the wanted place some seconds later. However similarly to his constructs, it has the limitation of having to be a place Strikeout has seen before, since he needs an accurate image of it for the aperture's location to be at the intended spot.
 * Communication Manipulation: As mentioned above, Strikeout can manipulate energy such as radio waves. Since radio waves are a form of EMR energy that's artificially created by a transmitter (necessary component part for all devices that communicate by radio), he's able to manipulate what devices such as mobile phones, wireless computer networks, and Bluetooth enabled devices receive when used for communication purposes. The devices need to be close to his range for this to work, though.
 * Unique Physiology: "Unique" as in, the sense it's unknown how his body works overall, even for a Sin. His physical appearance is already strange enough on its own (seemingly organic mascot-like body), but it all seems to be somehow influenced by the absorption of energy even outside of fueling his powers, being able to alternate his own metabolism to slightly enhance his own stamina through it.