Ragged Ann

"Ragged Ann" is one of the nine Generals of Vice among the Blasphemous Seven. She's one of the group's Soul Hunters, as well as the original leader of the previous version of it and now usually taking the right-hand role to the current team's changing sort of inconsistent leaders.

Her Sin is Irritum (Vanity).

Appearance
TBA

Personality
Fitting to her Sin, Vanity seems to be extremely vain and narcissistic, having a clearly high opinion of herself and genuinely believing any humans aswell as even lower demons who are killed by her should feel extremely happy about it, as to her perspective it's a highly dignified way to die.

Despite her rather high rank (being the leader in the previous version of the Blasphemous Seven and acting as the right-hand to whoever takes the lead in the current team) and what's mentioned above, unlike the other high Sins Vanity seems to show traits that match well with those of an actual sociopath, legitimately enjoying the idea of invading and "cleaning" Earth even outside of the group's goals to rather disturbing extents. While she can be mildly serious at the times it's needed, it's clear she's among the most mentally unbalanced members of the entire team, which makes her remarks towards the Clown somewhat ironic. She also often tries to distinguish herself from the rest of the group with the idea she holds proper standards for honor (as seen with her idea of killing someone above) and has more refined methods when dealing with Earth, when in reality she's nearly as twisted as the lower sins overall.

Despite unsurprisingly taking her own opinion as the objective view of things (if she doesn't like something it's terrible no matter what, but if she likes it it's actually great), she's capable of being actually loyal and following orders without changing them even when the leader is Scream, someone she could kill with next to no effort considering her abilities and how weak he is. She also hasn't really ever plotted against her fellow Sins despite clearly wanting to lead them again (and rarely getting to do so). She still does take credit for the progress the lowest Sins do with barely any remorse if it's not obvious enough and she has the opportunity, though.

Origin and First Blasphemous Seven
Little is known regarding Vanity's life before the events of the current story, although considering she essentially embodies the original version of Pride, she must've been presumably created shortly after the successful development of the Original and the Conqueror themselves, which would make her one of the oldest and first Sins to exist. It's unknown what her role/rank were or how she specifically worked in the original Blasphemous Seven, though considering the Entertainer was their original leader, it can be presumed either she or the Conqueror had the right-hand member role. Though she definitely claimed his role once he went insane, since she took the role of "Pride" (or well more specifically "Vanity", the most important Sin aside from Despair at the time) and she's clearly been wanting to lead the group again since the current version replaced her.

Current Blasphemous Seven
Despite having gotten replaced in terms of Sin embodiment aswell as role (atleast initially) by the Ringmaster, Vanity was still recruited into the current team from the previous original one, making it in early as part of it's "First Five". She's the only remaining member of the previous Seven who was recruited again into the new group almost instantly (The Conqueror was temporarily removed from the previous one due to his issues and wasn't re-added until much later, more-or-less the same, or likely worse with the Entertainer since he went insane).

Story
TBA

Symbolism
TBA

Powers and Abilities
As one of the physically strongest sins among the group, Vanity's abilities are mostly enhanced human qualities and are of more direct use in comparison to others' abilities, although her specially unique abilities are actually considered to be her strange skin generation, aswell as her slight manipulation of wind. In the Blasphemous Seven's invasion plan, she's meant to work along the stronger sins by ravaging cities with the helping commands of Scream, who'd remark the more important points to attack as they do so.

Organic "Doll" Skin Generation: Vanity's main ability, which likely seems to fuel all of her more direct smaller ones. The specifics on how her body is able to do this process is specifically unknown, but she's able to create a full new sort of skin she can alter the physical appearance of. The tissue of this skin has layers of a mildly tough protein underneath it's dermis and a less hard, but more versatile sort of material on her skin's surface, which allows her to move around properly without the need of blatant joints like the Conqueror. This ability can be somewhat seen as a sort of defense mechanism, because while it mostly just references Vanity's sin concept of "fake surface prettiness", it also works well to cover her rotting, debilitated mummy like body underneath from basically falling apart. Keep in mind that despite it usually looking like an old doll (due to Vanity altering it to look that way), it doesn't work like armor and it's actually more like full on actual skin attached to her body. Wind Breath: Vanity can blow winds that are strong enough to knock around mild objects aswell as shatter very thin ones around her range. Considering her additional skin enhances her body to large degrees but still can't fully restore her rotting organs, this ability might be more supernatural rather than a physical enhancement like the rest. Specially given her winds can cause multiple harmful effects which go beyond just normally knocking things around, such as making who's closely struck with it to feel an odd dizziness or even vertigo, aswell as even going as far as causing low level anxiety on them. It's unknown if she can control any of those effects at will.
 * Increased Strength: Her extra skin gives her overall weak body far more mass, giving her sufficient strength to lift approximately 15 to 18 tons at her full limit. This strength also seems to extend to her legs, allowing her to leap up to 12 or 19 feet, somewhat working as a way to make up for her lack of Flight, an ability just about everyone else has in the team. She's also able to run at speeds of 16 Mph.
 * Increased Durability: The most obvious result of having additional skin that as mentioned above, has unusually tough tissues. It's surface is more resistant to injury than in a human's skin, with decent density which enables her to easily resist things such as needles or conventional blades. She's not invulnerable though, as her skin can be "cracked" (similarly to porcelain despite being a really different material, which is where the "Doll" skin term comes from) and ultimately destroyed to pieces with enough heavy physical damage.
 * Increased Stamina: The skin's added overall mass gives Vanity's mummy esque body much more stability and stamina, which are enough to allow her to exert herself for almost half an hour without rest before she's left too tired to continue. She's somewhat more agile in general too.
 * Longevity: Of sorts. As explained above, her sort of willingly generated skin helps keeping her rotting mummified looking body together and even enhances it, seemingly extending her natural lifespan even for a Sin, being among the few remaining members of the previous Blasphemous Seven who managed to join the current team.
 * Regeneration: Again, not the exact thing the name says but her extra skin gives her her own version of this ability. As mentioned above, while remarkably hard this skin isn't impenetrable and can be destroyed entirely with enough physical force. If cracked or damaged, Vanity can just think of fixing her skin, working as this ability in a way. Although it's not instant, it can take around a full week for her to recreate it all again.
 * Wind Manipulation: Probably her most unusual ability entirely, being able to generate somewhat noticeable air streams around her spot as if it was a fairly windy day, aswell as even being able to slightly shape this wind into midsized, barely sentient beings, who travel around and knock over small things or even people in their path. It's unknown how much range this has and if she's able to manipulate that, though.

Gallery
TBA